Hello Polycounters. Today I decided to make a nuclear hideout environment in Unreal Engine 4. Scene takes place few months after the nuclear war occured. Some people managed to survive by building these custom made nuclear shelters. Since this environment is really small I will be building higher poly models and try to…
Hello! I think you have till now managed to translate the concept well in 3d. Keep up the good work! Please do not forget to model or texture the sheets of paper lying around in the streets of the concept, it makes your scene a lot more lively if they are included. I would also consider thinking about modeling this one…
Imo the scout walker is the best. Nice Colors. clean and simple. Maybe it lacks some smal details here and there. It' a bit unclar how the pilot is placed inside / ontop of the vehicle. The sniper sketch shows potential. Although the perspective has some very obvious flaws i.e.: His feet don't seem to stand on the ground.…
I think the normal maps on this piece are a bit 'busy' for my taste: http://davidzaballero.weebly.com/ppc.html I quite like the Graffiti tags though. I like the street scene, it's pretty colourful, but I would definitely omit this particular image from the Portfolio because it looks very bland - the top part of the image…
Yeah i understand its just a student project, and i think it looks visually great.. If that was your goal, you have def. suceeded! My only concern was the optimization factor. If you where looking to get a job doing mobile games or such, constructing your environment this way might not be effecient. Having more than 2…
ah ok, well i'm going to try and not sound negative but I would really work on optimizing your scene then if i were you. Clean or not, if those ground tiles are actual geo, an employer is going to question why you thought it was a good idea when normal mapping can fake it with much more efficiency. The same goes for the…
solid work you have there. I think your best looking pieces are: Ford Mustang colt 1911 zil 135 The Ford should be displayed in more detail: Different angles, close up shots. I suggest you drop the racing environment. The whole scene looks very dated and is by far not up to the standards your other assets are suggesting.…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
Hey Gooner, Our lives might not be so different than you may think. I have a 15 month old daughter that's a little hurricane. On average i would get home at 7'ish, have dinner with the family, play for a while with my daughter(Elin) and hang out with my wife. On average, i would start work on the challenge around 9-10 PM…
I'd have to agree with Chilly about the video, at least as far as most employers are concerned. I'd make the portfolio the default page and add an additional link on the main menu for the video. Also, your pictures are your main selling point, so it's critical that you have your name and contact information on each -…