Environmental Diorama I've custom modeled everything in this scene. The rifle and sword are my favorites, I think. The textures are all of the free-use shaders and megascans provided in Unreal Engine 5, which is also where I assembled the scene, compiled the materials, and rendered out these images. Enjoy, and if you have…
Wow loving these improvements! Keep it up, a chain spline would be a great idea, and it would be good to have some blueprints on a portfolio. Maybe this would be helpful https://dev.epicgames.com/community/learning/tutorials/39/populating-meshes-along-a-spline-with-blueprints
@Klunk not that I am aware of. I did some searching but couldn't find anything. But I am not very technically savvy with maya so don't take my word for it. I spent day testing out perforce and it is a lot easier to use compared to git, especially with integration in unreal. I also bought a basic RAID setup and will move my…
It would be tough to master it in 3 weeks, but if you put the hours in, you can get so you can model/materials, animation basics. The good thing is thta there are lots of tutorial resources out there
To be fair, even though there is of course a lot of loose and sometimes inaccurate information floating around because of random 3d kiddies making so-called tutorials, I have a hard time thinking of anywhere where such "rules" (or inaccuracies ...) are being hammered by anyone on anyone. And particularly not by artists who…
Hello. This is my first time trying out xgen and rendering hair in Unreal. I've been following some online tutorials and I've encounted this problem which I am not sure how to tackle. I've exported the xgen hair into an Alembic file, and imported it into Unreal. However the result in Unreal is visually missing a lot of the…
@dimwalker thanks for the reply And do I separate the highpoly in corresponding places? Regarding mouth area.I probably seen no one (various tutorials) sculpting a realistic character with the mouth even sligttly open, yet they show great result with no baking errors. Also, all the head sculpts on Artstation - lips are…