Could you give some simple renders, just the normals (no diffuse), no white outlines. Just simple black wireframe on a clay render? I think I see a few really simple ways to save a lot of polygons, but I can't quite focus with the complex rendering style and the triangulation.
Maya and its built-in MakeLive ftw Modify > Make Live Every vertex you drag will be snap to the surface of the objects set to "live". The wireframe might be confusing, I use the highquality rendering to make the source mesh visible. You can even make it transparent by tweaking its shader.
The site is easy to navigate and you have a nice work so far. Heres a few things that I wanted to comment on: Tank -The wireframes are very bold it seams it would do better being a bit lighter. Stuka -main issue that I see is the inconsistent flow of edges and it needs to be optimized more I think. It has very high detail…
I agree that the lighting is the weakest common denominator in your environments and is one of the hardest things to nail in an environment. I struggle with it too. I think the tea garden is looking much too washed out and too bright. Some of the details are getting lost. Your site layout is fine; no gripes with that.…
@pior - i actually do have color lights for that render. if u look at the image with the wireframes you should see the tinted lights on the face wireframes. i have a warm and a cool light for that scene. May be i could have pushed the light little more though. as for the body smoothness i agree. it is something i would…
Mmmm it's hard to tell without checking the wireframe: could you show us an image of the wireframe in Max and (maybe) one of the polygroups in ZBrush? :) Btw at the moment the possible issues that pop in my mind are or a smoothing group issue or an "edge "proximity" issue (meaning that you have edge quite close one to each…
So I updated the wireframe to be more animation friendly and checked proportions. I didnt change drastically the model, because I want to try again to make a diffferent model. Textures are hand painted style, or at least that is what I intent. Time for screenshots! Unfortunately the model hasn't got eyes I added some edge…
I think the breakdown you have for the bike is a little much....I dont believe its really necessary to show a diffuse, spec, shadow, final gather and then an ao pass....for a gaming reel(im assuming you DO want to get into gaming) people arnt going to care that you have fancy rendering going on in your model. I say make it…
Hi guys , I think I pressed some hotkeys i didnt realize, now my one particular Ztool is all greyed out (can see only grey silhouette). Ive checked the materials, colors and render is set to preview. wont even show wireframe on ployframe mode. Please help how to take screenshots
Hey Guys I found this cool redesign concept : https://www.artstation.com/artwork/gReg8 and i decided modeling this concept . I use handpainted this project. 2 texture 1024*1024 and i using tilling texture. Hope you like it. Welcome C&C ! Thanks all for your time ! AO map & Light map Wireframe