I got it a couple of weeks ago. its pretty kick ass. makes for a great time killer when you're out and about with no pc to play with. The cool feature I like is for saved files. It plays a step by step animation from beginning to end of a saved painting. You can stop it at anytime and begin to paint from there too. very…
The middle one of the batch before this one is quite striking, and I also like the heavy weighting of the top right one. The newest set doesn't seem to be making good use of atmospheric perspective (distance fog), and I would say that you should avoid having so many objects/edges stopping just short of the borders of the…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
You need to get in the habit of doing a test. Try each workflow. Do a fast, easy version just using a basic cube and simple textures to figure out the pros and cons of each workflow. If it seems like too much work just don't be lazy and do it. Won't take that long and you'll learn to work faster. Then write down in notepad…
You caught me. I was lying to see if you are really determined or not :) Look, there is no stopping you. If you find a tutorial and it is not as concise as you like you'll just become good at skimming and watching at 2x speed. Or you'll drop it and find another. Get back with us in three months and show what sort of…
what i want to do is render out a map for my object which is lightest at the bottom and darkest at the top.. sort of like the "Value Gradient - Beginning the Hirearchy" slide in the Dota2 workshop art guide: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf ive already tried using a dome and…
I do with a lot of things expect too much of myself. Really good advice. I don't think I will stop learning and making new work due to looking at so many portfolios. Maybe I should stop, like I originally posted I don't see it as influences anymore but more like constant reminders. I have a feeling you are right about not…
Hello. I recommend you take a step back from character rigs for the moment and work on a 'bouncing ball' exercise. This is an essential first step to improving animation fundamentals. Start out with this exercise and keep it simple, no more than 100 frames of animation total. Things to think about: -The ball's weight…
You need to steer away from the "highschool emo" concept of "red" for blood when it comes to surfaces. Unless you JUST stabbed someone and the blade is currently inside of them, blood will dry and soak into those surfaces. Look at films like Chainsaw Massacre, Saw, Silence of the Lambs, or the new Friday the 13th when it…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…