Wow! Thanks for all the kind words guys, and more importantly, all the great crits and suggestions. I've taken everything on board and made adjustments accordingly. I've subtly 'monsterized' his left hand (cheers Zwebbie!) and enlarged the right hand and wrist (Thanks, Firebert!). I've also added some more tufts of hair on…
Thanks people! Di$array: yes I will but then they vary from some zero suits. UPDATE!!!!! PLEASE C&C Phase 004: The Base Mesh: I wanted to create a base that didnt restrict my creativity, especially in the face area. I knew that if I kept the base very general without any feature topology erasing and restarting would be…
Hi Peter, I think you need some more reference. There's a fantastic documentary you can get about Pterosaurs - it costs a bank breaking £6.25 from Amazon (or free of charge if you prefer to acquire it by other means ;) ) and it's narrated by David Attenborough which makes it extra awesome. Lots of fossilised and 3D…
Could do with your thought process between what relates it to the sin Pride. If you had poped up that it's a generic monster/ demon design then it's a cool idea, I just need more context and normally if you have to explain yourself then you aren't hitting the mark. Hope this helps. Think of your message and brief. You set…
Give him pupils, then float chocolate chip cookies all over in the dead space. That's composition. Then call it done. I suppose it works for some kind of Andy Warhol abstract.Seriously though. (I hope you're not trolling me :) ) It's lacking in alot of the typical things that a drawing or painting need. Composition. right…
It worked in morrowind as it wasn't as heavily monster leveled, levels were just a number, but you gained stats from them 1-5 depending on what kind of skills you had used to level up. So you could essentially get really shitty attributes at level up for playing casually. And then came oblivion where you could…
Sorry for the absence, been meaning to post more updates, but kept getting distracted. It really is an uphill battle, fighting against the part of yourself that doesn't want to move forward for whatever reasons, fear, a need to be perfect, etc. I've been refining the model, using another technique from the Pavlovich videos…
In game art sculpting the figure is really only a small part of the picture. Nonetheless, the base has to be good. Monsters are a really difficult way to start because you can convince yourself that it is an interpretation. Also sculpting in Blender has the disadvantage of not being able to decrease subdivision levels…
Monster is good when purchasing analog cables. They still aren't worth the dough you pay, but they are better than the cheapy cables. When it comes to digital signals though, it doesn't make a difference. If the signal makes it, then it should be good. All these makers try to suggest that gold plated terminals are the best…
What type of modeling is this? I ask because I would like to learn how to design creature meshes just like this including adding the textures for like the eyes. I have tried to goggle some concepts but the only thing i get is like realistic monsters. Basically i am just trying to learn how to become a cartoonic mesh maker.…