A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Hi, I have 1 thing that I still don't know how to do even now~ For example, I want to create a leaf which built by plane at all~ I draw the diffuse map with alpha channel (opacity)~ Then create the normal map on it~ The thing is that the normal map won't display perfectly on the plane~ The diffuse alpha area still have…
Just a little quick sculpt, My partner asked me if I could sculpt him some kind of bust so that he could 3d print and paint it, this is what I came up with
Hi all, Recently started digging into mesh decals in Unreal and have hit a snag with blending. I think what I need is to be able to use an alpha in the base color of the decal, but not sure if thats possible as I've found no way so far. Looking at the pic below, what I'd like to do is replace the paint on the bottom decal…
I know a bunch of ways however none of them feel efficient enough for me. Currently I assign materials to faces and transfer maps from Maya, however this just gives me colors to pick with 'select colors', I'd rather have my layers all there. 3D Coat is also OK for it using per poly painting and it has layers and can export…
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…
Hi all, After working on Hair strand Designer I felt I needed to create a shader to help make the use of these maps and features so I created one. It's on unreal marketplace: https://unrealengine.com/marketplace/en-US/slug/stylised-hair-shader If you are interested in the Hair Strand designer Tool, check out this…
I'm learning the basics of 3dsmax poly modeling. I want to apply the soft selection falloff only for x , so if i selected a vert in the middle of sg, the falloff would only apply to the vertices on the left and teh right. Hope you can understend what i mean... I'm not sure if its possible.
I'm still fairly new to Designer, but here's my thoughts: In the long run it's probably indeed will be faster to mass-produce assets using Designer only. Painter is great too and it has smart materials/smart masks, but Designer is much more flexible. In time you'll have a number of graphs and useful graph snippets that…
This page is the one that first introduced me to the technique. I keep returning it once in a while to refresh my memory. 😌 For people randomly stumbling on this thread in the future, two related sections on alpha: http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems…