My drawings from imagination used to look like total crap next to the stuff I drew from life. (Now they just look like mild crap. :D ) One of the things that helped me tremendously was a list of figure drawing landmarks that Andrew Loomis lists in his book, Figure Drawing For All It's Worth. The book is now public domain…
There is a precedent for this. Most comic colorist don't create the original drawings, they just color them in. But the big difference between that and what you're doing here is that the black and white comic book drawings are made knowing that someone else was going to color them, and like Eric said, they're phenominal…
My sculpt is made up of multiple sub-tools but I've done a remesh and projected enough detail to serve as a suitable surface on which to create some plant/vine like detail. Using the CurveTube brush with Snap turned on and I'm getting some really bad results which hopefully someone can help me with. I've tried varying the…
how does that work? with quad draw you anticipate where your verts will go, dot em down, then hold shift and drag thru the verts and the polys pop into existance. feels great. or theres a function where you can drag the mouse and it creates polys where you drag
Well for one avoid what you are not good at. If you can't draw a 3/4 view of say a vehicle, like me don't bother, I design shit all the time. Draw the views you are good at and then tackle the views you can't draw for example. I can't draw very well in perspective it becomes a mess and just destroys any creative vibe I had…
No, no, thank you for putting in the time to pass on your thoughts! You're right on the mark, I drew a faun because I like doing that, then added more context later as an afterthought because I sorta liked how a floaty sketch turned out. I have a history of doing sequential art as a hobby, so it's not like I don't know how…
why do engines needs triangles? I shall C&P from something I wrote: Computers and games consoles draw tris by plotting 3 vertices in turn. Once you have those 3 vertices plotted in 3d space, you simply connect the dots and you have a polygon. . . . . : = polygon Once you have 1 polygon drawn, you need to draw the next one.…
compared to traditional hand drawn animation - that's not a lot of work, drawing the lines looks about as difficult as drawing some rough first pass keyframes.
You definitely are lucky. I have low self-esteem as well, though I haven't been really pushing myself to make better work. I know anatomy is a must, but I still haven't quite connect the dots between drawing and character modelling. I want to think I haven't been having any problems doing strokes in ZBrush, but what do I…
It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…