Maya has a FWN on by default. (It's just a bad idea to have on by default imo, it's not a very good FWN solution if you are specially wanting to do a modified vertex normal workflow)
I guess you didn't revert the renderer to default, so it tries to render with vray which is missing. Render Setup > Common > Assign Renderer > Production > Default Scanline Renderer
what are the import settings of your normalmap in unity? default is texture, if you switch to normalmal the default settings are use greyscale, so import is as normalmap and turn the greyscale stuff off
Np. the tile plane has different uvs than the default plane. Tileplane has uv border flushed to the grid, whereas default plane has gap, hence the border.
To increase the size of the default checker pattern, go to the connected place2dTexture node and adjust the Repeat UV values from 4 (default) to something bigger like 8 or 16.
sorry, it's a bug I have, even when I'm not using it in my substances it's asking about it. liking to the default "shape.sbs" inside the default should fix it. Sorry about that
"Rotate Cube Map" slider defaults to 0-1" In your graph, change the default value for "Rotate Cubemap" node to be 360. That will start the maya spinner with a range from 0-360
@frell - that's just the default round brush. I turn off the pen pressure on the radius so it's the same size all the time. other than that, I think all the settings are default.
well its the default shortcuts, so its not realy his fault. but yes default shortcuts suck pretty bad. also this is missing the most important shortcut: SPACE to lock scene
You need to bake all the default Substance painter maps to be able to use substance painter properly. It's all in the default baking dialog. Just tell it to bake all of them.