Hi everyone. This thread is for documenting the working in progress of Hum3D car render challenge. And I would like to get feedback and critique from you guys, thank you. So here is my idea...I choose to go for a handpainted, stylized render. I picture a peaceful camping night with bonfire, moonlight and a cartoon car.…
does not sound like a challenge but rather a raw deal. >:) what's the completion rate with these anyway. full cinematic model - even if they wave bundles of money in my face i still struggle with motivation to complete this kind of stuff in the month or two that is usually required. challenges should be fun, not some…
So I wanted to finish up one of the old environments I had started for the Noob Challenge a few months ago. so, fast forwards a few weeks and now I'm nearing completion. Its all done in substance and Unreal. I had my fair share of problems with unreal lightmaps and the substance painter/unreal workflow. my current problem…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
Hi guys, I'd like to share the video for my Artstation challenge for "The Journey". I will update this thread with the final story/images and breakdowns over the next week or so. Hope you like it :) Please watch the video for the full effect and have the sound on! https://www.youtube.com/watch?v=1onrExXS0oM Jode
Nice! and good luck with the challenge. I'm familiar with a not too dissimilar conventional subd cage approach that also focuses upon class A optimized surfacing alongside mitigating reflective artifacts which personally as someone interested in automotive workflows was quite an eye opener, it must be said. "Now, the real…
@JordanLeigh: This challenge is still going, at least i'm still working on it. Can't say about next months challenge however. I have at last finished the low poly of this dude. It's sitting at just over 16k polys, without the hair it's at 11k. I plan to bake out all the maps this weekend and then finally start the…
woh! didn't know the Unherthly Challenge was back! I'll try and jump on this one too if i can get some nice ideas on the theme... it's so simple that it gets hard :D Anyway you're off to a good start, I'll be watchin this thread :) on a side note is polycount participating? the challenge wasn't advertised and it's not…
Hey guys i've been working on this noob challenge environment this month, if u guys have any feedback that would be super, also i've been having some issues with scale, I try to build things slightly larger in scale to match the FPS view, but when i do this some objects jsut seem proportionally imbalanced compared to the…
Hi guys, I’d like to share my Honourable Mentioned King Arthur for ArtStation The Legend of King Arthur Challenge. The character is sculpted in ZBrush, modeled and retopologized in Maya, textured in Subtance Painter and rendered in real-time with Marmoset Toolbag. You can view more hi-res screenshots of wireframe and UV on…