Hi guys! Today I am very happy to share my latest project. Modeling in Zbrush and Maya, textured in Substance Painter and rendered in Arnold. Hope you like it! See it on Artstation:https://www.artstation.com/artwork/avqV9
Hi everyone Practice Zbrush modeling (characters and accessories) Maya Hair (xgen) Render (arnold) Texturexyz my artstation here:https://www.artstation.com/artwork/qAq6An Reference master works here:https://www.artstation.com/artwork/WvkkG
Renderman is finally free for non commercial use! Anyone looking forward to trying it out? Also what are your thoughts on how this might affect Vray or Arnold? http://renderman.pixar.com/view/non-commercial-renderman
in prodution you wont create good topo for static objects... only if there is a special reason todo that... we just create a vray proxy... or an arnold standin to make the scene manageable...
The shader is already created. It's the Arnold skin Shader. :) It's the texture maps that will make the difference. Here's a vid to get you started. https://www.youtube.com/watch?v=1v6OWgaESkc&t=625s
Maya LT is designed to be used for games. So it's not really supposed to be used for making short films and doesn't support exporting to any offline renderers like Arnold, Mentalray, or Renderman.
More update on the skin, still a few things off I think, the pores texture is a bit strong, will rework on this, still rendered using Arnold Any other comments/critics are welcome, thanks!
Textured with SD. Rendered in V-Ray using the node for Substance Designer here: http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter
I had the pleasure of sculpting, engine and render this piece for a private commission, it was really fun to sculpt, design and think in the pose for this amazing character, Lynn O´Hara. Sculpted in Zbrush, modeled in Maya and render with Arnold.