@Ashervisalis thanks :) thank you for mentioning that, it’s good to get feedback. I was considering 4 weeks for the challenge and may be able to push it to 4. I am thinking that given the amount of time for the concept art, the concepts might be a bit smaller therefore making the 3D less demanding. However, I am also not…
I've had that happen a few times. I understand the lack of acknowledgement to the large amount of emails, but not even responding after you complete a test for them is pretty rude. Emailing a few sentences when someone just spent two weeks working for you isn't hard at all. Which leads me to why I've felt like crap the…
Don't get me wrong. UE4 has served me very well for this. I'm not saying it can't output great images. This is more about a realization I've reached. Because I've been using lightmaps, it demands a huge amount of memory. However, I don't believe the memory cost outweighs the actual visuals I want. There are other things…
the engine needs some anistropic filtering then, on the shadow side have you tried altering the main light colour to compensate for the colour tint in the ambient. (ie if you have a blue ambient add the same amount of red and green to the directional, or remove the same amount of blue from the directional leaving no tint…
Wait. Okay, so we both pay 12 units of our native currency for a T-shirt. After conversion you guys are paying double the usual amount for a shirt. Over here I am paying triple the amount I would usually pay for a shirt. [Not that I am complaining, Admins, I love supporting the site] So I still think it costs Americans…
I assume that your question is focussed on next gen PC, Xbox 360 and PS3. PSP and DS obviously have completely different specs and possibilities. I imagine that for next gen games the specs depend on the engine and type of game. For instance Quake4 uses about 3000 polys for characters and maximum 2048x2048 textures. The…
Hi. Just found your scripts on gumroad and decied to write a feedback. Your scripits works only in newer versions of max? I mean for 3ds max 2013 when Im trying to use "ContextSensitiveBevel" on edge I've got this: Could you do something to improve compatibility? And of course InteractiveQuadChamferMod doesn't work at all,…
I've always sort of assumed Polycount had a ridiculous amount of lurkers. They're here, as are tons of others I'm sure, they're just not "active". Over the years I've come to view Polycount as more of a steady beacon, rather than a ridiculously active postfest where all the "cool" kids hang out during the day. A somewhat…
I think you should be careful not to get trapped into I'll texture it this way because that's easy to do with the least amount of custom touch in ddo, substance etc, instead imagine what you want to create and use the tools to get there, then it doesn't matter how you got there. atleast for your portfolio I think that's…
Actually I completely disagree, and I make my point based on the project that I was involved in and nothing else. Our project was a low budget one and theres two types of payment, first theres those paid to do a job, the amount paid was a fixed amount and thats all. secondly (actors) were paid according to union minimums…