I'm just looking for confirmation that hiding components isn't possible in Maya. Yes, I know how to hide objects, and I can separate a mesh and hide, since those parts are now standalone objects, but let's say I need to paint some weights for the inside of the mouth so I'd like to hide most of the head. I can't do it. Such…
Pretty good site overall, but I can offer you a couple of observations right off the bat. Please keep in mind that I'm pretty 'art-school' about my critiques, so I'm trying to offer constructive tips, not hurt your feelings. First of all, the yellow and green color scheme is too saturated, from the logo to the side…
Just to reiterate, remove lightbox. While I personally didn't have any trouble viewing your work you don't want to risk having an employer who does. With regards to the "3D & 2D" tabs, instead you may want to opt for a single page with all your work and then label which is which on the page. Another thing which might not…
[FONT=Arial, sans-serif]Obsolete[/FONT] WIP Obsolete would be a map set on a cluster of garbage propelled into a decaying orbit around a cooling sun (hopefully this dim sun could also serve to soften the light on metal reflection). Entirely automated, Obsolete would also probably fall within the derelict facility set as…
It's related to the size things are projected onto the sensor. Imagine looking at the camera from the top, with it sliced down the center so you are looking down on the image coming into the lens, converging to a point, then back onto the sensor. Because the sensor is physically larger on a full frame, it's being projected…
"[...] Which seems like it's bound to have inter-penetrations when it's simulated" One side might penetrate the other with such thick cloth, but these small interpenetration are a non-issue if the material isn't rendered as 2-sided (outside of perhaps some faint shadow artefacts). You could probably test this out by…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
I was wondering if anyone knows why Zbrush wont allow me to paint masks on both sides of my model? I have back face option checked on inside the alpha option. I have mirror and symmetry etc all on. It will work if I use a large sized brush but if I go smaller the alpha I paint wont show up on the other side, but if I use a…
I host my Demo Reel flv on my own server and play it using JW Player. It's a pretty good option. I keep my 2 or 3 min flv around 10-20mb. Decent quality, decent size and the player has a lot of features. I tend to dislike vids hosted from sites like vimeo and youtube. I love vimeo and youtube, but their embeds suck. Also…