Stop what? Giving you critique? Isn't that the point? "Please let me know how I can improve myself." It might just be the internet not conveying sarcasm/humor correctly. Anyway, still improving, but watch your planes on the female form, they are there, but they need to be softer. If you look at your back view you can see…
Thanks, i'm still new to blender so haven't learnt about baking in that. I don't have Toolbag. I'm gonna try separating the cap as you suggested, I was working on my own assumption that keeping things connected together as UVs as much as possible was the 'right' way to go, for no other reason than it 'felt right' >_<…
Hey Folks , I’m excited to share my latest artwork with you! It’s been a project I’ve worked hard on over the past few months and I’m happy to finally show it. This piece represents my growth as an artist, and I hope it connects with you in some way. I hope you enjoy it.
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
Ah right when this place was Q2PMP and when 56kbit/s dial-up connection was still a thing B) Edit: tbf It's old analogue sound been my ringtone for ages - oh crap I'm a nerd!