Well would the last one i posted be ok for low poly modeling and somewaht new games for now? Untill i can buy a nice card down the road. I dont think this is going to be permanent, i can always save up and get a new one later, i dont need a high end card atm, just something to model with and play CS. My needs aren't…
New banner added, congrats @Frozishe ! Also, belatedly gave each artist a "Banner" badge... sorry for the delay, totally forgot to do this. You can check all the badges here
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
for an upcoming job i'm trying to determine if it's worth it to aquire a new graphics card for my (rather old, athlon-xp-based) sidekick system or if it's less hassle overall to get a complete machine on loan for the duration of the job. what i need is decent pixelshader 3.0 preview ability. there's no way in hell i'd…
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…
There's a nice tutorial in the following link, were you can find some answers.. https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I'm trough this, and i'm unwrapping the cards in maya... i go to the following order, first, in the Uv Editor do Polygons>Unitize to make all the cards fill…
I don't believe that a game can span across screens controlled by two different types of cards. Even if it could, the game could only run at the quality level supported by the lowest-end card in the connection. This would probably end up being a resolution of 1024 x 384, with a very poor framerate. And the low end card…
Hi, I have a nvida 9500 graphic card and quixel crashes when i open it. So i am planning to get a new card. I am planning to get nvidia quadro 620 card which i have found can be used for other 3d work. could you please let me know if it worth purchasing it..Any suggestion that you all can provide would be highly appriciated
I'll start with my method just in case that helps. I use Robert Ramsay's hair designer and make my hair strands/cards, I make my planes in Maya and adjust the UV's of the planes to fit the designated hair strands. I import it into Zbrush - I find it easier to manipulate the hair cards in there - then I export the hair all…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…