[ QUOTE ] 1.It's really not that bad at all. Developers know that no one can run BF2 on a P2 slot processor. X86 procs, card-specific shaders, sound cards... I can't think of anything else thats specialized? [/ QUOTE ] In my local computer store there are 14 different motherboards for the AMD AthlonXP/Duron/Semperon…
Roll-Back your Drivers. For some reason the 77.7x Drivers are horribly flawed. (yet still passed WHQL... WHY?!?) Sometimes you install they'll work fine in areas, other times it'll refuse to run DirectX, or Videos will be 16 Colours, or my favourite one... on the 7800 your desktop sides the bottom half and top half of the…
I left the Gothic 3 team 10 months before the game was finished, but I know that at the end of the production the team still had some problems with the new engine and so a lot of detail and some features has to be cut down. A lot of textures has to be scaled down, especially the character textures (but I think the…
@rebb: Yeah its already out. http://www.cebas.com/index.php?UD=10-7888-35-788 @TWilson: What do you want to know about the materials? The shaders work basically just the same way as in any other 3d app. I suggest just playing around with it. Try the CGtalk Maya Mental Ray Section for tutorials and general Information
Hey @goekbenjamin You can use the display layer which is basically blender Layer system. You select "mesh_a" and "mesh_b" Go to Layer -> Create Layer from selected Do the Same thing with "mesh_c" So you have 2 layer and you can turn on and Off with one click the visibility( Show/Hide) of the object inside the layer. For…
Hi! If your buildings consist mainly of 90 degree angles (like the one on the picture), a quick and reliable way to unwrap them would be using a 'Project from view' approach. At least that's what it's called in Blender, but I'm sure 3dsMax has a comparable way of doing it. Basically, you'd unwrap all necessary sides (in…
I see everyone posting awesome art, and here I am still posting mediocre crates. I spent 8 hours today making the "barrels" in the image below. High poly, retopo, unwrap, and base texture. I think that's the fasted I've taken anything through the full pipeline so far. It's not perfect as it still has some texture padding…
Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…
Sorry, running max 2013 with I believe the latest service pack installed. It says 15.0 in about. And yes I used Space Frog's script and then drag and dropped Cathodeus' script into the editor. Is there a way to remove Cathodeus' script? Like run it in reverse. The error only came up once and then didn't come back... Max is…