Hi, thanks for your suggestion. I've installed all updates and Hotfixes. I've submitted my problem to the autodesk Forum. Besides some random tips like clean your Temp Folder, I didn't got any help. Is there some official personal support? I've tried there Support Chat but the guy told me to wait for a answer in the Forum.…
Always turn off gamma/lut (and to be safe I always put in 1.0 instead of 2.2 in the boxes) if you are doing something with normal maps. Even just in general, unless you are doing offline rendering there isn't really a reason to have it on. Looking forward to seeing this textured, and make sure you show a first person view…
I'm working on a scene with a character in Marmoset, the scene grew as I added elements to the scene after it reached 1.5 GB and (7-10 million triangles) I started experience crashes on loading scene in 50% of cases. After I added 10 more millions triangles, the scene file reached 2.2 GB size and now Marmoset always…
These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s…
Hello! I am experiencing an extremely slow DDO material browser! I'm using Photoshop 2017, and quixel 2.2! Its Its super slow when i open/search for materials and when I click the category's, and its super disruptive when working. Anything i need to setup/configure? OS:Windows 10 Ram: 32 gb CPU: Intel i7 4GHz GPU: GTX 1070
Hi & I hate high resolutions !!! example : i don't mean that the pixel should be that big , but i don't love smooth textures .. i wish new games have turn-off Mipmaps functionality . also wish that games have 320*240 instead , i completed Prince of persia < the one with elika> today , the pc was able to do higher…
ok just to clear this up you're wrong / highly optimistic here's some numbers at runtime... a 4k texture set will use 60-80mb a 8k texture set will use 240-320 mb a 16k texture set will use 960-1280mb Since the new fanciest xbox only has about 11gb of GPU memory you're not getting 16k maps in your console games this…
I'm not sure those iterations can't be done by the CPU or RAM? B Because I uploaded the model just for testing, and I hadn't even started the paint. Here the image on a big scene. Also here, 1.00 minute of render, and the usage of GPU is 0% . But we have 246 iteration calcolated in 1.00 minute. Is impossible because the…
There are two different workflows - depending on if you are using Standalone or not (not all the plugins work with the PBR metalness material). So on standalone, use the Octane (disney) export and have your project be in a metalness workflow. If you want to use a specular workflow, use Octane (sRGB) export. In my…
You people throwing slides around like its nobodys business should just listen to dpadam450 instead. That will probably make you more happy then finding yourself sitting at the end of a 3 year project and suddenly have to max LOd every single object in your game in the last 2 months becasue you are running your game at…