Im trying to pelt map by selecting faces and then pelt mapping and then reselecting another group of polys and then pelting again, A method that worked fine in 2011, but now its frustrating me to no end. The polys stay selected no matter where I click! and I cant progress! help!
Is there any scritps for Maya to explode a mesh? The mesh needs to be baked in Maya specifically. Also what tangent space Maya 2016-2017 uses? Will Maya 2014 tangent space work?
That's right kiddies start stretching those legs for one hell of a competition!! The Pre-DomWar challenge will start: November 8th 2010 - December 6th 2010 The main event will start: January 5th 2011 - February 28th 2011 Main DW site: http://www.dominancewar.com/2010/en/index.php Article:…
I could've sworn 2018 was working fine with just one click of the shortcut since I never noticed it until I just installed 2019... maybe my brain just decided to notice it- it's been bugging me so much... :(
the newest Nvidia driver removed the control panel. If you are upgrading from an older version, it is (still) usually residing in WindowsApps like msix sandboxed programs. control panel is nvcplui.exe control panel Files for newest drivers as seen here: C:\Program Files\WindowsApps\NVIDIACorp.NVIDIAControlPanel there are…
I was thinking, when I do a render and my output window shows up telling me what it is doing and it says my version of Mental Ray is from Feb 2 2011 and that sounds kind of old. Is there a newer version out and if so how do i get it and what does it add? Thanks
So, I really love this character since it was remastered in 2016. She looks fabulous and sexy as nobody in game history, so with Zyra I'm going to make these girl alive in my splash arts. Here are sketch and my ref list: Ref:
There's some more examples from the Blender community. All these were done by the same artist, Angela Guenette: Protagonist from "Sintel" (2010) Blenderella course (2011) Victor from "Cosmos Laundromat" (2015)
When creating in maya 2015 'sun and sky' it would create a node called 'mia_exposure_simple' which would gamma correct the sun and sky into a linear workflow but now it doesn't, anybody knows why? and also what does the multiplier category under mia_physicalsky do? what does it control?
hey im experiencing some really dumb lag in 3ds max when using orbit in the viewport (alt + mmb) FPS reads 200+ all the time, so that cant be the problem, and i can use all other navigation controls (like pan) in the viewport without any lag