I've been working on a rifle for real time use. Around 13K tris. Manually PBR textured for unreal 4. Critique is very welcome of course :) [SKETCHFAB]a66b52ede9af472a9a9e0946154d603c[/SKETCHFAB] Here are some WIPS This is the finished highpoly:
I'm not a Zbrush pro but generally speaking of math, this would be done by putting the alpha into -1,1 range. So the alpha texture should be 16 bit and should have negative values.
http://xbox360.ign.com/articles/113/1134855p1.html Rumor from IGN is that it could be sold, not necessarily shut down. I hope everything for anyone over there works out.
Just throwing this up here.. http://www.gametrailers.com/videos/qba2o2/pach-attack--episode-111 Pach breaks down how much a developer generally gets from that $60.
hehe , its coming ... gota retexture n stuff ... still some rigging problems , but i had alook at the poly count , and its only 13k without the eye lashes.
try running the installer using applocale http://blog.wentoday.com/?p=136 explains how to install applocale itself, and it's fairly straight forward to use from what i remember
Here is an updated render on the Batmobile from Batman V Superman. Still WIP, I haven't been able to bring myself to UV over 135 different pieces. Feedback is welcome :smiley:
WOW! thank you guys so much for helping out! getting closer and closer! spread the word to your friends who have related interests! only 13k more to go and they are funded!