SouL; I'm not advocating a complete programmatic solution, I'm talking about tools. I'm not talking about 1-button solutions here. I'm an artist first and programmer second....you guys should remember me from back in the day....I've been an artist on these boards for like 8 years. Anyways, my UV solution will probably…
Hello, this is my current project (i'm a developer) and it already works in russian community: http://scriptattack.com/maxscripts/torrender/index_eng.html - project details http://torrender.net - site http://torrender.net/TORRENDER_show_nodes.php - nodes http://torrender.net/TORRENDER_show_jobs.php - jobs…
What Axi5 said that one little line will do. If, however, you still want to know how to select move pivot to the origin and freeze transformation you really don't have to switch selection mode back and forward from Object to Component. The trick is that all you need is somehow to get the name of the object while you still…
Both terms are hard to explain what they precisely are, but I'll explain how you'll use them. CLAMP is to limit a variable between two values. I'm clamping between 0 and 1 because we don't want 'negative color', and because UDK uses 1 as the 'maximum' for a color (like 255 in a regular RGB bitmap). You can exceed that…
I am now experiencing 2 different problems with my latest attempt at quixel. 1.) When i hit 3do my obj model does not show up.. totally blank. If i load any sphere or cube that quixel has as an option... there is no texture applied at all.. even if i hit refresh. 2.) I closed it tried again from scratch.. even exported a…
Hi, I thought I would finally post some of my work here as I've been lurking these parts for some time. Im currently a student attending the Art Institute of Vancouver and will be graduating in June as a character Artists. Please critique my latests work! =) 3912 tris, 1 512x512 color map, 1 512x256 color map 1 1024x1024…
Hi Zodd It would be nice to see your new texture maps. From what I can see your maps are using flat colours and havn't enough variation. You need to add some noise to them. Find an image of noise for the material you are creating and layer this over your texture. Below is an example from a quick google image search of what…
All you do is get half-lambert and feed it in as U coord, then get your other value (however you want to select the gradient you want from the stack) and feed it in as the V coord to your ramp look-up. float NdotL = dot ( lightDir, normal ); // Lambert - we'll make it half-lambert when we feed it in as the U coord (i.e.…
Baron Haussmann 0.4 demo Hello everyone, I want to share this Cryengine project with you. It is in progress, I do it in my free time. The purpose of this small demo is to show the SVOTI feature of the CRYENGINE. Keep in mind that it is an early version of the system, and early version of the demo. SVOTI means Sparse Voxel…
A few questions before I would try the demo. Could I expect something from those: 1. Noise patterns are easily scalable and being easily adaptable to non-square form factor like Filter forge ones? I mean not 2d transform but rather the scale of procedural details? 2. Is it possible to pack and use depth info and color…