I've always wanted to see what it would be like to step inside the worlds of some of my favorite video games. Once virtual reality headsets became available to consumers, this actually became a real possibility. Not a whole lot of mainstream properties have made the jump to VR yet, so I decided to try my hand at making an…
Notes on "Art Tutorial" by Arne Niklas Jansson (androidarts.com) This tutorial makes many good points and wise comments, and I'd have no problem recommending it provided people make use of the following footnotes: Terminology "Saturation - How much color there is. Grays aren't saturated. Neon colors are very saturated. In…
i've been using a (modified) version of that script for years, it still works fine in 2018 its a c# script so make sure you save it as so - a .cs filename, not unity/javascript which is .js .Also make sure the script is called the same as that defined in public class "EditorObjExporter" any specific compile errors will…
just did a simple setup in unreal 5 what you want is stretch this highlight in a very specific region to sell the idea of it being hair. while you can not do it, with the roughness and spec maps you can force it to be in certain areas and not be in others. so what you'd need is a pretty wide highlight that covers an area…
Box looks okay, but the red might be a bit to much, if you are going for a bit of a worn one/scuffed, it's probably a bit older, might have discolored a bit. And maybe a bit of a deeper red with some discoloration towards the pinks/purples. yours seems a bit to "orange".…
Small update. And a new issue. Here's the crazy workflow I did:* Created a silhouette vector line object in Maya and extruded it * Brought that into zbrush and gave it some better depth (and that's how it got doughy) * Brought that into maya and used the quad draw tool/make live button to make new topology * Then modified…
My goal may be big yes. I planed to do small animation and video with the model i sculpt in zbrush. Of course i have a lot to learn, as i started with everything this year June 2016 and "worked" with zBrush about 2 months and with Houdini from June 2016. Currently working on the sculpt itself on zbrush and later need to…
What Max version, which service pack ? Max 2017 has seen a great increase in edit mesh/edit poly performance. But Max 2016 isn't too bad either. It all depends whether it's really the raw poly count that kills your performance or other reasons. Of course you can't expect to get good performance if you use a modifier stack…
Hey guys... I haven't posted here in a long time, and I wanted to share some work that I have done for 2016. This one was a very fun experience to create and I am glad it came out the way it did. I hope you will like it too. Now this character is one of 14, from my personal game project that is being made using the Unity 5…