I've used all three and I have to say that all three, save for the 2.5 version of Z-brush. All have their advantages, but to be honest for the majority of what you really need to do Silo 2 is more than sufficent. I've been pushing between 2.5-3 million polys in it, so breaking the mesh up into pieces I can double digit…
Hey Jackwhat, as i'm in the middle of trying to solve out a problem yet have no solution I'll do my best to reply to your post. I come from a traditional art background, majored in children's books in my final year of my Illustration BA. I've done life drawing, oil painting, and used various medias to convey imagery. I've…
I dunno if you're posting in the wrong forum per se, but I think people have probably gotten tired of saying the same speech over and over again to new ZBrush users. Dimfist's comments are right on the money, but I'd like to add some points to it: 1) Start Slow, Start Small - The #1 mistake, by a margin of some 90% of…
I also began applying new layers of polypaint to the dark skin, working to keep it slightly more colorful and visible. pictured here is the body with a few new layers of poly paint applied. "colored") "colored2") "colored3") i went with some new aplahs on this one, primarily veins and cracks available on pixologic's…
So here's the thing with zbrush: it's designed like a painting program. It's an Image Document. The 'document' is essentially a 2d document that is made out of pixels, just like photoshop documents (zbrush even exports the document as a .psd file). The difference is that each of these document pixels can also store…
Thanks Creation, i'll have a look Pior, this is the executive summary. We're currently looking at the source engine due to greater manipulation of physics. But considering UT3 due to its greater rendering capabilities, graphics and the ease of which assets can be imported into the engine. 3rd Year Project Executive…
wow! Thanks for all the kind words! Let me see if I have this forum syntax correct. @warby - I agree. I was really surprised not to see more higher quality alien art. It seems like a really good midlevel modeling challenge, and it's such a cool IP, you would think it would have more of a presence. There is one really…
Hey guys thanks for all the nice words! I'll get at each of you individually =). @SeanEG: thanks man! Where do I claim this prize? haha. @Skamberin: Thanks man! I hope you like it! @suburbbum: Thanks! I hope you and your roomie learn a lot from it XD @Razgriz: Thanks man! As for traditional process I don't often use one,…
It's going to feel quirky and different if you want it to behave like a 3D program. This is because its designed as a painting program that can have more in common with Photoshop or MS Paint than it will a 3D program like Max or Maya. Since you're completely new, I would suggest taking a few minutes to learn the following…
Recruitment Method 1. Create a Recruitment Plan. This plan should include places where you could capture the interest to potential developers. I am using teamups.net, indieteamup.com, and indiecg.com. You can make a custom page so that all the project pages made on these sites can link to a central hub page. You can also…