My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Hello! Siberian Games is still recruiting. We are now currently looking for: * CONCEPT ARTIST We're currently looking for some talented artist that would like to show off his/her skills and draw some concept art / character! We guarantee absolute fun in using your own imagination to design our creatures as well. * 3D…
Dear aspiring animators, Lately, akeytsu has been making a lot of improvements - many new major
features and updates have been released to help animators, riggers and
technical artists make the process more efficient and fun, aspiring to become
the key solution for 3D animation toolset. Check out our latest updates on our…
Any number anyone gives you is meaningless nonsense. If you make sure the mesh is well optimized you can pretty much ignore triangle count. Re anims@ You rig the actual model? I haven't done much animation work but I remember *always* using low-poly proxies.