You'll need to generate a texture that you can use to warp UVs Conveniently you can previs that in designer using the warp/vector warp nodes. Recreating the warp/vector warp maths in an unreal shader is quite simple - if you can open the node up you should be able to basically just copy the sums
I've been making a lot of it up as I go along and am letting it make itself whenever I can. I've loosely defined some stuff, but haven't decided what their stats would represent. It's all rough and very place holder that I am toying with. I'm going at creating a foundation for something at a very relaxed pace, I'm in no…
I need to control the intensity of a bump node although I tried the remap utility node between the bumpNode and the ShaderNode it doesn't give me the control to which I'm after ?