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Looking at the modular kits I would say the damage may be part of the tiling texture. It looks like they're using a larger trim sheet. At least 2048x2048. The brick is one strip and has the damage worked into it. The modular piece you posted is just modeled and UV well so that the corners line up with the damage. There may…
Thanks for the heads up @teodar23 and @Pinkfox, its a completely new technique for me so any advice is of much help. I've experimented a little with UVs, tessellation and Unreal in general over the weekend. I set up a simple UV random offset material for some test pillars and a test tiling texture. Results are good, decent…
Those wood arches, beams, pillars, and trim pieces create the perfect places to divide up the model of the walls and ceilings. No one is going to notice a modeling seam if it's hidden by a architectural seam. As far as getting everything into place in engine, UE4 has a helpful grid snapping function you can use. Just build…
Hey everyone! Sorry for the wait! My classes this semester have me running all over town for supplies. Anyway, here is a quick three dee update for ya! The first shot shows a few of the pieces created currently for a modular set. I just watched the modular workflow video again on 3d motive.…
Hiya guys! It's about time I keep a journal on the progress I make on all of my environments. I will be focusing on environments and props most of the time, there will also be some Unreal related stuff such as blueprints and shaders setups perhaps but we will see about that. For now just some environments I already…
Hey guys, I'm spending the summer trying to get as comfortable as I can with the hi to low poly way of environment modelling as well as modularity. I'm doing a sci-fi corridor scene, cliche I know but theres tons of ref and as its a confined environment it's easier than an outdoor scene I think. I'm using this project as a…
Hello :) I have done some looking around on the wiki here and various (tons) of youtube videos and everything seems so be very specific to the task at hand and Im struggling to find a concrete answer of what is the best practice for texturing modular buildings. - So I'll use an example: lets say I was going to model the…
So for the past couple of months I've been working on a UE5 environment mainly educating myself on different methods for specific results. basically I have everything done as far as main props and house, just mainly importing in UE5, clouds, mountains and sorts. So here is a sample of my mountain modular terrain, created…
After re-reading this entire thread pior is spot on, leaving one error to focus on another merely compounds a veritable litany of mistakes. Please listen and readjust your thinking/attitude, in my experience fanned caps would've been acceptable 5yrs ago however tech evolves with new (well probably rediscovering old…