Hiya guys! This most recent screenshot down below this line is going to get updated every time I do an update. Final Update Screenshot This being said, first post intro! It's been a long while since I posted on this forum but its about time I get back into it. This time I wanted to start building an asset package to then…
Hello! I would like to share my progress in my upcoming asset pack that will be released someday this month, it's getting close to its finish and I have now a lot for share and talk, so let's do it. What is City KIT BR? This is a project I start working in 2022 to have a full kit bashing asset pack where we will be able to…
Hi all, Toast VR is looking for a Mid-Senior Environment Artist with a focus on stylized art to join the team on our delightful new VR title. The role is onsite or remote for a fixed period (12 months) with an immediate start The ideal candidate will be self driven with a keen eye for detail and a passion for environmental…
The hallway is definitely your best piece, I think if you managed to get 3 or 4 environments with that quality you would be onto something. The UFO scene is ok-ish but there are a few things that stand out. First of all the lighting could have much more work, right now it is a bit of a mess composition wise, so I think if…
(4/1/21) Just a quick update. Since I am still very much in the blockout phase and want to really get a strong foundation before I go and start making assets for real, I decided to go back to the drawing board and redesign my storefront. The original one was modeled after the gas station storefronts in the urban areas of…
Update #1 - Wall Tiles I'm trying to be smart and modular about this - so environment tiles are clearly the best way to go. (Not going to lie, I'm more of a Character, Props, and Weapons kind of guy - building entire environments is definitely exploring outside of my usual scope) Step One was planning and laying out…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
Hey dude that's cool! I'm still a wannabe environment artist too, but I've dabbled in a bit of everything. Enviro is the most exciting! what I've learned so far is enviro takes a lot of patience to bring a project to a finish. You have to go the extra mile to show your assets some love. It's easy to get carried away with…
-Work with the pencil instead of the brush tool -Toggle "Pencil" mode on the Eraser tool -Toggle off anti-aliasing on all selection tools -Toggle off anti-aliasing on the type tool -When working on a tileset, use the Slice tool and create a slice for each tile. Then use the "Save for web" -feature in order to batch save…
@BI0H0G - Here are some pros/cons: + The smooth edged geo and modeled details allows you to not bake from a full highpoly, so you won't have a pixelated normalmap on a large scale asset (such as your vehicle, which would require huge normalmap if it would be baked). Also it saves time because of the no highpoly. + The…