I like the color pallete you chose :) The stone looks nice too. But I think the moss is looking a bit stretched/blended on the roof/stone tiles. Ur roof tiles are not really visible anymore at this point, make them a bit bigger perhaps too. a missing stone here and there would be sweet too, like in front of the door (on…
Here's a quick preview of what i had in mind, still extremely rough. Obviously he's a demonic jester so i'm going for a blend of whacky clown and rabid zombie/frantic psycho like run. Don't think it's quite there yet. Sometimes i look at it and it looks too cartoony. Most likely gonna change up the arms some how. Any…
I`ve picked it up too, looking forward to using this for coloring work due to the nice blending and brushes. Nice work there! I`ve been using SAI a lot too and I`m surprised everyone complains about no updates/the software being abandoned. Has no one heard that they are working on SAI 2? There`s a preview build available…
Wait a sec. People are forgeting some things here, memory and animation. How would textures run on this? How editable would that be? How can you do UV's? How can you manage blending, color verts and other specifics? How would you export the art for this? There are tons of issues I can see, but I'm still wondering how they…
So I used the walk to build a faster walk to blend into. This was a little tricky to get smooth since its a lot of motion in a short time. Sometimes I see a pop in the side to side motion of the body and sometimes I don't so any notes are appreciated before I do a final pass and move onto the run.…
Hey guys, thanks for the comments. I've looked at the scene as a whole and decided that I much pre-fair the camera position in the top screenshot, Because of this I've changed round the scene a little bit. I have also completely changed the colour of the house so that the colours don't blend in to each other too much. no…
First of all thanks for replying me. And yes I was just going to ask the questions about 3D coat. Color bleeding and that light map is quite annoying... So what software are you using now to achieve that same effect? Which version of photoshop could link with Deep paint 3D? CS3? Could you share your workflow by your…
Ok, loPoly action! Here is the first pass at a loPoly crunch. It stands at 3,296 tris. For the cast maps, I used 2048 on this post. Also, I have a base started for the diffuse with an AO blended over. I have a couple questions. How might I go about choosing a map size? and... Is it ideal to render out at double the…
You could use a bit more contrast between the mount & the ceiling materials; they sort of blend into each other at the moment. The metal material for the top cylinder - and the metal overall - is really muddy and doesn't appear to be any specific material. It might just be an excessive cloud overlay. The rings on the mount…
Played around with some blend modes to find some neat combinations but of course everything is subject to change,i can already think of a few changes i can make. Next up importing to Zbrush and hi definition sculpting. Time to bust out some video game ost's like Shadow of the colossus, Ace combat and NFS:Most wanted. these…