The hero drone's main part is the core which contains most of the electronics and the batteries. By itself it's not capable of moving so it needs to be attached to one of the modular engines. Currently only aerial modules are implemented but later I want to make some ground units as well. This is the drone with the…
Thanks for the replies everyone, these have been very helpful! The engine I'm doing this in is Unity (not my choice, I have to use it). Throttlekitty, I took a look at the Gamasutra link and it looks like that algorithm would be able to convey the effect I'm looking for. Ugh too bad I don't yet know much about writing…
Some more progress. I'm sort of stuck in a phase of planning modularity while I'm not sure exactly what makes up the side walls? Is it a natural cave or ravine? Are these all giant carved stones? or is it a bunch of tiny runed bricks that were each manually placed? Not sure whats the best combination of mentally cool /…
Thanks for the help guys, the "Making of Varga" tutorial might be exactly what I needed. The AO baking tutorial from Game Artists was one I was already following, and it has been a pretty big help. Basically, my problem is getting the actual bake right, mine are either too bright or too dark. Then for some reason the…
One thing you should also keep in mind is how grounded the player is when given "MMO" specs. Can the players fly? Double Jump? Climb walls? Jump at all? Is the player 4 inches tall? If Cryptic is testing you, I can guess it might have super powers involved ;) Did you model / texture the tops of the buildings as well? These…
I got bored and started yet another character. This time, with mods. And it's a lot less boring! If you've beaten the game on PC and want more, go scout around on Fallout 3 Nexus for things you might like. Search for Balance Overhaul for the one I'm using. It does a lot of crazy things to the game, almost enough to make it…
You say you're not aiming to be a texture artist, what is your goal? Environment artist? if so you will need to do texturing and a lot of it. So this is one model? not broken up into modular pieces, why? And out of curiosity how many triangles are we talking about here? If your engine can't handle a real time directional…
[Tutorial] Ultimate Guide to Start Your Journey As An Environment Artist Salam You can find the Tutorial in the links below: https://flippednormals.com/downloads/ultimate-guide-to-start-your-journey-as-an-envionment-artist/ref/ArashAref/ This "37 hours" highly in-depth Tutorial is for people who want to start their journey…
3D Game Environment I recently found a gorgeous set of environment concepts by Quentin Mabille and found that the first entry really sparked my interest and I decided to use my newfound knowledge in Maya, Zbrush, and Substance baking to try my hand at recreating the concept in Unreal Engine 5, which I where I created my…
Hi everyone. I'm trying a new hard-surface modeling workflow using floating trimsheets. I'm using a similar technique as described in this article: https://80.lv/articles/deus-ex-modular-one-texture-assembly-line-library-tutorial/ But I find this workflow not optimized enough (too many tris and 2 materials for each mesh).…