Check out the work from CGMA student Christen Smith , who shows us how he created an amazing modular set that he did Anthony Vaccaro’s Organic World Building class with CGMA. Intro Looking back, I believe my last article with 80.lv was almost 2 years ago on the Dead Space Cockpit, which in hindsight was at a very high…
ill take a look at that cheers, with regards to even the first step then modelling. How would people normally build something like this for a game? as one peice, or multiple modular pieces. i tried this but doesnt the seem of each uv(lightmap) then cause a crease at the end of every modular peiece? or does it just go back…
Building some modular wall sets tests. Should be able to use this for things different areas around the environment, including maybe some broken brick props. Still trying to build the general / more large pieces first. Really want to look into a WorldPosition shader that will add some sand build up or another technique to…
Characters & modular environment pieces, modularity just turns me on. I do enjoy concepting and illustration but purely as a personal hobby, I wouldnt ever want it to be owned or constrained as in a game workplace, being a personal and expressive outlet. Lol that makes 3d sound evil haha, you know what I mean tho right lol…
@Menchen Thanks. I'd really encourage getting the art of too. The alien isolation environment is unlikely now, maybe something I'll come to eventually. I too like to work on a modular environment but Remmi just seemed more fun to work on for now. I still plan to make an environment for Remmi so maybe that will have some…
Block it all out in max using primitives or modular sections. When the scale is correct and the composition is good, then model each asset. It'll save time to see where you can reuse assets, use modular pieces and you might want to change a few things. your concept / moodboard / blockout here to get more feedback and…
hi guys i try to use modular but i fail :( , but that ok .. so i back to use just giant texture .. in next scene i'm gonna do modular environment :) to get it here with another building , no much to show ^^" .. and i need some crits about lighting :D and his resolution look suck , i think that from the fog .
Ouch! Why the performance hit, too many unique meshes? Actually, how well does UDK cope with such modularity? Not only your environment, but I see modular UDK environments everywhere that have tons of different pieces. I recon this must save a lot of memory but at a certain point it should start to increase fill rates like…
The floors (with wooden beams etc) are modular. So you have floors you can stack on each other if you want to, add how many windows you want, doors, stairs etc etc. And no it's not that performance-friendly, however you can always work around this by creating all the buildings in 3ds Max with the modular parts and then…
Bumparoo, gave this stuff another shot. This time I modeled the entire building before delving into textures. It's pretty modular atm, there's a couple of unique pieces and a few that are used more heavily. Yellow areas are going to be bricks, and where there are edges between modular pieces I'll also add some kind of…