That's what confusing me, the first issue is that almost everyone making shaders claims that Blinn is more accurate and process intensive as opposed to Phong, which is what is driving me nuts since as you said, Phong as 2 dots. Secondly, the Normal Map artifacts is something I read here:…
Along with learning to draw/paint, you'll probably want to learn as much about the world as you can. And to do it by just studying everything by making drawings of them, and thinking about how they work. Maybe do studies like, focus a fortnight just on copying tropical fish, then one on the fashion of a particular decade,…
Small rant time; I'm not really sure why people always equate the bulky look of spaceships to Homeworld styling. Homeworld had bulky ships yes, but they also focused on using somewhat intricate intersection of various primitive shapes to make up a new, more unique design. Additionally, they had some intense surface…
I still love the Freespace games of the late 90s and all the Battletech games like Mech Warrior and Mech Commander. Sim City (forget about the last one) and Transport Tycoon were great games too :) .
Over the past 2 weeks, I've been trying to learn how to create PBR textures for my models. I dived into learning 3D Coat & Quixel DDO. I also found this great GDC presentation on how Photogrammetry was used to create the environments for the new Star Wars Battlefront game. Photogrammetry and Star Wars Battlefront Here are…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
Scene 02 - The Battlefield This sequence also uses the Billboards to create a big Ogres army that otherwise will be impossible to handle using characters. I created 7 different ogres and 7 motion clips that I mixed in three different panels that were rendered twice, one for the diffuse map and the other for the Opacity…