no prob - 'boot' is kinda vague :P IMO forward knees on machines need to have somewhat humaniod feet so it doesnt seem out of place... With a chicken leg design big feet seem to fit better (again, just my personal opinion). The best example I can find for what I was thinking of would be the Summoner Mech from the…
I agree, and it will help quite a bit. It is pretty important for modeling/unwrapping. I should have mentioned I do more animation these days and aside from the standard keyboard layout (with a handful more hotkeys) I use a bunch of scripts, none of which are useful to modeling/unwrapping. If I was modeling full time in…
[ QUOTE ] Good job then. As a potential employer, I absolutely wouldn't take you seriously with a page like that. You've saved them the expense of an interview because you failed the personality test right on your website. [/ QUOTE ] see this works great for me.. casue as a potential employee i would never want to work for…
joolz8000: thx, yeah I see what you mean on both points. Seyiji: No, it's actually the other way around. I'll probably do a jk2 version too. poop: Thanks, your tuts really helped with the uv layout:) Yesh the colors are not very appropriate for a BDU... I couldn't see how the back of the hair was done in the twin snakes…
[ QUOTE ] I've got a decent one posted on my web site here: http://www.bencloward.com/shaders_NormalMapSpecular3lights.shtml This version does diffuse and specular and normal mapping and supports three point lights. On that page you can grab the version that supports transparency, or the non-transparent version. Is that…
Actually we used UV Layout here. It's kinda like peltmapping. An awesome program. You just indicate where you want to have your cuts, you drop your mesh on the uv template, and relax everything. Color codes tell you if the polys are either to big or small compared to the actual model. It's an extremely powerful package,…
Hey guys, I just graduated from the ARt Institute of Vancouver last thursday from the Game Art and Design program. I've graduated as a character artist, but I want to make sure that I am not confined to that role. I'm trying to push my other skills in drawing, digital painting, 3D prop modeling and texturing and graphic…
Greetings, Polycount! I would like to share a project that I have been working on on and off the past few months. My goal with this project was to get reacquainted with Unreal 4 as well as learning substance painter and pushing my zBrush work some more. I was inspired to make a small section of an environment and…
Hi I got a feeling I wanted to try to make a map for Counter Strike Global Offensive. I haven't played any CS in a long time and when GO got me going I couldn't help feeling like making a map would be fun. But not having looked at the level editor for about ten years it proved to be a bit more to dig into than I first…
Starting a new job tomorrow, first time working in max, but I've been learning it at home for months now. I've got a couple custom toolbars with scripts, completely redone the interface etc. What files do I need to throw on a usb key to get it all back on the other side? Will doing a Customize->Save custom UI setup also…