Hey guys, I just graduated from the ARt Institute of Vancouver last thursday from the Game Art and Design program. I've graduated as a character artist, but I want to make sure that I am not confined to that role. I'm trying to push my other skills in drawing, digital painting, 3D prop modeling and texturing and graphic design.
I've created a portfolio website to showcase my skills, and it contains a variety of pieces from the various disciplines in which I am familiar with. It would mean much to me if you guys wouldn't mind taking a minute or two of your time to visit my site, and lemme know what you think. Critiques on the layout, any advice on selling myself to the industry, anything you have to say at all, I would love to hear it.
Here is the URL
http://www.joshuapang.ca/
Replies
I would say first, get rid of the 'enter site' page. I just want to see the artwork, and that page just basically wastes my time. The other thing I would say is, show more of how you work. I didn't see any texture flats, and I would like to see the wireframes better. Other than that just keep making new models,drawings,paintings,etc to update your site as you improve. I would comment more on the models, but I can't seem to get your site to load at the moment. Not sure if that is a problem on your end or mine.
I like kenny the best... he just seems really cool, i really love the way your present your characters too. Inspirational stuff. I still got about a year left before i graduate. I can't decide which im going to graduate as. They dont have an environmental art category for portfolio so i'm kinda SOL.
Aesir:
You bring up a good point. I'll look into getting that splash page fixed. Thanks for the insight.
BUT this thread is about you pangarang,lol. Um i like the presentation of your site, some things are pretty exceptional like your characters, i think you can tell also because those are the first pieces, but other things like the lighting test and unreal 2004 stuff isnt as impressive.
In all you have some strong pieces (your characters and in game props) but you need to concentrate on presentation (poly count, wireframe, multiple angles, and texture treatment) good work though.
Art Institute! F ! collins college,lol
WOW the AI of Pittsburgh sounds rough! There are so many disciplines invovled in the gaming industry, how do they expect their grads to stand out from one another? A designer, character artist, concept artist, environment artist, UI artist ... all with the same training? Really doesn't sound right.
Lol, yes you're right, this thread is about me, hahaha. I put the most work into my characters because that's where my heart is. But I also wanted to show that I can model props as well, and do other things like lighting and render.
Thanks for taking a look, yeah.
And I also agree removing the UT work...they really aren't as on par with your demo reel.