Yes it is possible. This is what I did in my example. I rendered a top view of the waves mesh, using a camera set to Orthographic. I think the wave "period" (the time where it loops) is set in the Dreamscape controls, but I don't remember exactly where. Max can usually preview a loop without a pause. Maybe you need to make…
Yeah, you page really isn't high enough in contrast from the actual work, which makes it kind of hard to look at on all the monitors I've tried, and even if it wasn't it makes the images have less impact. :) It's good that you're open to the crit, though! And Marmoset as in Toolbag 2...? Go into your post FX and mess with…
LOL I got that same phonecall. Got me off of monster. So far I've had zero luck with recruiters, largely because they just look for keywords rather than understand what the job entails. The post he's trying to recruit for is "Lead Level Designer", but the way the recruiter presented it made it sound like a modeling…
Well, its ironic that Im so surprised at the 5 year thing I guess, since admittedly I was actually trying to get out a year ago. I just don't know too many folks that have gotten out after 5 years I suppose. I swore blind i'd never make another game again, but then I guess an offer came along that I couldn't quite resist.…
sry to say this but, those who complain about the Colorful Art Direction are judging way to quickly because all the have seen up to now is a tiny portion of the game X years before its release. Its fine to have an opinion and express it, but you need to consider that blizzard is full of talented and experienced artists…
well to be honest, one of the reasons might be how autodesk's does business. back in the day when I went to school school reps wanted to get max, but got a all kids of attitude from the sales rep. They got a nice response from alias, so the school got Maya and said f you to max. Maya works on both Mac and PC Max doesn't...…
Re: Tech Artists We use Max and a heavily modified version of Gamebryo. I think we're looking for help across the board when it comes to: - Pipeline development and optimization. Since we make MMO's there's TONS to be done here from customizable characters and their metadata to weapons to FX to world objects and on and on.…
The earliest stuff I did was tracks for Stunts FX (same as CheapAlert) and Deathmatch maps for Duke Nukem 3D. I used to throw in hidden rooms so I could always scam on my mates when we'd play over LAN or direct modem connection. My first attempt at skinning was Counter-Strike models, though they looked turds and never…
Thanks for extra info oglu, i agree 100%. with what you say. Maya only start to shine when you need to make lot of people work together at the same time on a project that involve complex assets = big studios. Personally i don't care too much about new fancy feature, but i would love that they just take notice of the Maya…
What Are You Working On? _adamturnbull AlecMoody Alex8700 Antone_m Bedrock Ben716 Benkeeling Bill Lumbergh Chaouch Chillydog3D cmc444 model Cordero danipanteez DsculptStudio Eddy Shin ErikNilsson garriola83 Generic_Human jarsef joarwho katzeimsack KurtPoly LoganFeliciano lotet luis_omar model Mafubash Manhwa Marco Splash…