OpenArena is that one free game that rips off another in the most legal way possible under the GNU GPL v2 Free Software license. It's been around for quite a while and has been quite stagnant as of late. Over the years it recieved contributions of artwork and maps, however the styles clash and is an overall inconsistent…
Hum i see what would you suggest to be able too fix the issue? was thinking of changing the base rock texture, maybe would help you think? :) thx for critics greatly appreciated :D what i did is to tile some rock surfaces that i had in my photo collection then i blended them together, as i now see they seem to noisy... in…
Marmoset Toolbag is a realtime model previewing and material editing app. It uses image based lighting shaders similar to what you will see in many current/next generation games. A lot of people use Toolbag to preview their textures during creation before they send them off to a game engine. Depending on the sort of engine…
Okay so what I'm finding is vertex painting would require me to add more verts to get more control over the painting, but I'd like to avoid adding more polygons than need be just for the edge wear. Splitting up the model into smaller parts so I could keep each whole model within the UV bounds would just add a bunch of…
Hi! I think Subd modeling is an important skill to have. It's relevancy for a task depends on the specifics, one consideration being iteration speed/flexibility. For an organic subject, sculpting might be a more fitting way to control the vertices (however Subd modeling might be used for creating the base). Aside from the…
I'm looking for a way to do terrain in maya that uses vertex colours as to blend between 2 or more textures. I can do this with a mask using a layered texture but I want to do it off vert colours anyone have a shader or a trick to make this work in the maya veiw port?
A few thoughts come into my mind on how you could achieve something similar: * If the design is repeated at all, you can UV the section of jacket and then use the surface noise with an alpha for a tiled result. I don't think it's done here as It seems more hand crafted but it's an option * It's very possible the embroidery…
Project information: Team name: Fractal Entertainment Project name: SideQuest Brief description: SideQuest is a next generation browser MORPG. The original concept came out of a variety of flash games (Mostly from Kongregate.com), the most heavy influence being Monster Slayers by Nerdook. You don't play as an entity of the…
Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…
I feel the new ZBrush tools surpasses substance painter and designer combined. The tractor brush, recall history brush, poly paint on flattened uvs, u can mask and tweak a specific polypaint color easily among others help speed up texture creation in Zbrush now and ZBrush supports udim baking. In terms of speed, I am not…