I have to agree with this. Even the UT3 artbook was kind of a disappointment, Epic should learn with Bethesda, the Fallout3 artbook is pure win! It has a wide range of concept art, from weapons, environments, characters, props, etc, etc.
I'm working on this character asset, ~50k tris or so. Weapon and grenade model were worked on by another artist, whom I'm working with on a project. It's still a work in progress. Could I ask you for some feedback on the character?
Hi guys, Here are my first items on the steam workshop for tf2. Let me know what you think about them :) I am also searching for collabs on the workshop if anyone is intersted (mostly someone able to animate and to skin weapons and items) Thanks!!
This weapon is for an assignment in my Advanced Modeling class. Unless we were a competent concept artist, our teacher wanted us to mash together images that we found online. This is what I have so far: This is due in 3 weeks, so high poly progress will be uploaded by the end of the week.
Hey all, I'm currently creating a Giant's club based off of this concept I've found. Currently in the process of sculpting the wood in zbrush. Thinking of attaching various trinkets such as an anchor or other fairly large items that a giant might randomly attach to his weapon. Not following the concept to the very last…
Hi everyone !! For this contest I want to create a version of Ornn in the world of the pretress Illaoi. This skin will show him as the Blacksmith of the Kraken God, creating relics and weapon for the other members of the cult. Ornn Kraken: Ornn: + Illaoi: = See you soon =) And good luck polycounters !
Been in the process of working on an exterior forest environment based on the blockout posted above, and wanted to get back into weapon making for a bit. Made an Axe for the main villain, Morganne The Witch, that's placed outside her mansion near the shack as an ominous warning.
I am not an expert of any kind in 3d and i really suck at textures, but i think that weapon has too much dust and rust on it I lik the envio, but i think the proportions are a bit off, walls and pillars are taller in the concept
Hi All! Here is a quick test of an idea i had to make the kunai have two weapon states (open and closed), the mesh isn't final as I'm still working on it, let me know what you think. Thanks! Rag.
It seems like you have grabbed this image for the head on your weapon - http://blenderartists.org/forum/attachment.php?attachmentid=316264&d=1403273451 Which would be breaking that artists copyright + its a copy of terminator which is against the rules for this competition anyway.