i guess I just dont understand why you need to do that initial RGB map. so are you just wanting a UVW map then? if so, you could just print screen of your unwrap UVW window.
omg. my hand hurts! som many vertex pushing all day lol cant close hand! fuck! lol errr, this render sucks. i will put some new screens tomorrow need to ice my hand.
hmmmmm me thinks thats a complete wind-up, the screen shoots are completely PS'd and it describes it as being not cliche brittish then describes every brittish cliche in the book. is it still a PS3 exclusive, i thought they were getting away from that
Your avatar just freaked me out. " Did that guy just wink at me? I must be going crazy" *looks away for a sec* " IT HAPPENED AGAIN!" *Stares intently at screen* *wink* " You sneaky little bastard you" :)
[ QUOTE ] The game cannot use normal maps as it would kill most computers and GPUs with that much detail on-screen at once. [/ QUOTE ] Actually normal mapping is used for opposite reasons: higher level of detail without costing more ressources .
It seems to be a bunch of random effects layered on top of each other. I can't see a use for the effect right now. As for the seams I'd say most probable use for this effect might be a computer screen and those generally are flat or curved
no once you get to level 80 there is a quest chain you can undertake which will unlock the class. the Death Knight will then be selectable from the character creation screen and the class starts around level 55, 60 or 70 (they haven't decided).
Go to Edit>Prefs On the default options screen("common")go down to the checkbox that says "Graphic Tablet" which should be checked. Right next to it is something that says "Hi def Coordinates" or something like that. uncheck that. should be better now.
please give some crits, not finished with the texture but would love some help with ideas. 1000tris 512maps. wow imageshack really destroyed the sharpness of the picture, "edit" or not, my webbrowser screen just sucked :P "Image died with imageshack"
I've gone over 250k triangles in the past for a scene (all on the screen) running in a church interior for PS3 (UT3). It ran perfectly. I guess as long as the instanced content is under 2k triangles per mesh it's almost 'free" to render.