Evenin' all! Ive had this urge to recreate some of my favourite characters from old games for a while, the one that stuck in my mind most was christof romuald, from Vampire the Masquerade. For the those too young to remember the better prequel to Bloodlines: TOO BAD! The scene will be rendered out in 3dsmax, I will work on…
OZCentral Entertainment is currently hiring several Artists for a project that is set to begin in late August. It is a 3d Cel-Shaded, feature length Anime. Positions Available 4 x 3d Artists We prefer knowledge of 3dsmax or Lightwave, and Artists must be able to model and texture both characters and environments. Time will…
I'm several months late on this, but finally got around to posting the 1st part of my vegetation work from Middle-Earth: Shadow of War -- in-game level shots of all 5 open world maps I created vegetation for! I used a combination of software to achieve all this, if you have any questions, feel free! - 3DSMax/Speedtree for…
Hey everyone! Firstly and foremost I would like to mention that I do not have any real prior experience modeling (I've gotten to this point once or twice only to see that the model looked awful and I would scrap the project). This model is intended to become a mod for a udk game "killingfloor," the limit from my…
Hi guys, I feel like I've found myself opening up 3dsmax everyday and not knowing what to model. I'm looking to work on my skills and challenge myself. I've been wanting to exercise my modeling brain everyday as someone that sketches and paints. Anyone know any exercises? Looking for something short and sweet. I don't mind…
Hey guys, I'd appreciate some help/advice on choosing the right school - and even though I've searched the forum a lot, and haven't found any specific suggestions for what I want. (If it exists! ;p ) I already hold a masters degree in architecture but I've decided to change field and turn to 3d environment design for games…
Hello everyone, I recently finished my first tree-model in 3DSMax. It is intended to be used for a game, and billboarding isn't possible. I had to keep the polycount below 3.4k. I used the excellent 3d-motive tutorial to get started and this is the first result. Just to explain: I modeled the branches as high poly and then…
I've imported a less than optimal mesh from 3dsmax into zbrush to do a sculpt with the intention of doing some retopology to make a low poly version which I'd then unwrap and bake textures to. However when I added my zsphere to start editing the topology I found that after the first few points were laid down I couldn't add…
I was wondering if anybody knew if it was possible to paint (out seams) over multiple textures/ materials using either 3DSMax's viewport canvas or ZBrush? Alternatively a free program which could accomplish this would be great as well. The only way I can think of doing it at the minute is pretty convoluted and involves…
Hi guys, I am new to this forum:) My name is Sergey Punchev and I am a GUI Artist from Bulgaria. Hope you like my stuff and feel free to contact with me if you have some questions or critiques:) Thanks, Sergey www.punchev.com My recent work for Eldhelm Online. Logo for Eldhelm Online Icon Set for Online RPG Game This is a…