there are fewer SDKs coming out. with high polycounts and normal maps, it's not as easy to make custom skins. games have dynamic lighting, so creative styles in textures aren't as important. color and lights have to blend well. more guidelines have to be followed to work with the engine's animation system. there are fewer…
downside to having my creative machine in the other room is that i have no net on it, so it's hard to come and read these crits before i do more work :P i realise the importance of shaping the whold head, but to be honest the hair is placeholder at best as that will be low polied and alpha planed later anyway. so i'm…
pre-production is the phase where you figure out 'how' you will make the game which you just secured a budget to develop. In my experience this includes: -key features -building conventions (one of the posts i'll be involved with) -team heirarcy -personelle assignments -Planned feature lock of essential tools (this might…
Ive tryed vdm sound and dos box , and both had little sucess on my system ... i think i was trying to play magic carpet .. the length of games is definately a problem , i cant think of a game i bought in the last 2 years that i felt i got value for money on ... as for games being harder to make now days coz they are more…
hi borb, you have some really well done 3d stuff to show! - what i also like is the simple page layout without complicated structure-trees... but i have some suggestions: make smaller gallery thumbnails so that you can place 2 projects (with the 4x2 or 4x1... layout) side by side -> so that there is no more need to scroll…
Hello! This is my first post here and I would like to ask for some feedback and advice for my portfolio. I am a recent graduate of creative media and game technologies studies and I am trying to find my first job in the industry as a junior 3D artist/game artist. So far it has been a struggle and I had no luck. I believe…
PolyDamage For Blender PolyDamage for Blender is the official Blender version of the original PolyDamage plugin for 3dsMax. PolyDamage is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models makes them look more realistic. PolyDamage is a quick…
Hey Polycount, I’m a solo developer with publisher support working on Lost Construct — a 3D turnbased strategy game largely inspired by the Advance Wars series. I’m looking for an intermediate-level 3D environment artist and/or generalist to help revamp the environment of the game based on some concept art. What I’m…
You find compromises. Couple of solutions off the top of my head in no particular one better than the other: Simply bake with opacity to simulate the holes and save a ton of geometry (and makes baking much easier. Geometry is cheap, but it'll be a pain in the ass to make sure your cage properly bakes those tight crevices…
OP, I think by default when you go after anything creative it will naturally/usually be very difficult for the simple fact that a whole lot more people want the "fun" jobs than there are open fun jobs. It's a case where you can do everything right (get the degree, learn the software, make the portfolio, apply like crazy…