Ah it looks like Lenovo Legion 5 is a laptop form factor. That means it almost certainly has a lower-powered and thus energy-efficient GPU. You should adjust the NVIDIA settings to force Substance to use the NVIDIA GPU. It's been a while but I have done this before to solve issues similar to this. Edit: a quick search for…
Looking good, gonna follow this one for sure. I have to agree with @Marshkin though, your not really utilizing the full power of the PBR. I would try to lower the contrast and general shading in the albedo and let the PBR maps do the heavy lifting a bit more.
Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…
wow lots of odd opinionated info in here. 1: The gloss, or specular power map isn't more important than the specular color map. Some materials do not read correctly without a proper specular color. Its partly why so much of CG stuff LOOKS like its CG. These maps go hand in hand. Rough materials have a larger specular…
Make a backwards game, where you start off as this allmighty powerful wizard/knight. And you resurrect the dragon, put the princess back into the tower, put the treasure back in the chest... put the sword back into the stone.. and the purpose of the game is to try and be a peasant farm boy in a thatch roofed cottage.
wow those are some powerful lower arms, give him some more difference in the skin tone, maybe even some minor hints of lizardlike skin, so it will feel more dynamic. also, you should give subsurface scattering a chance, it could be well worth this character.