Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…
@EarthQuake Hello, I Have a question. Blender has a feature called combine bake I think which combine all PBR maps to 1 map(fake PBR) along with lighting, I know it's not a quality method but a awesome feature for optimization work so question is will I get this option in marmoset or substance painter ?
Thanks for this man, it looks fantastic. How is texturing for PBR different for you? One thing I'm curious about is that there's a lot of almost pure black in the albedo maps, especially for the streamlight. I know it's always been said to stay away from using pure black/white. Is it okay to do that now with PBR for the…