Games is a big focus for Mari in 2014. We've been working with numerous games companies to update Mari's feature set for next generation titles. Our next release in the new year will have several games related features based directly on feedback from companies using Mari in games and lots of time reading feedback on these…
It's just how i like to do it. If i have a different disp. scans that i need to integrate together on a single mesh, mari is going to give me the most control. Oh, so if you're using multi-channel scan assets then that method is probably not as viable since mari doesn't paint multiple channels at the same time. Substance…
Hi there ladies and gents of polycount. "Nice polycount sketchbook, naht." (quote Royzy) The voice of reason, in regard to me starting one of these threads being overdue. So here I am. My name is Matthew Butler and I am know in various circles as Mario for my mustache growing and clothing choices. I recently finished a…
[ QUOTE ] [ QUOTE ] Because any publicity is good publicity. Any way you can raise public awareness of an IP, bomb or blockbuster is good. [/ QUOTE ] Thats simply not true. Some publicity is bad. You know about how hollywood is using this to screw movie game publishers over? They have a thing that the license will cost…
from 5:54pm duration to 7:05pm / 1:11 h/m time-frame 64 SAMPLES 193 samples = 2 hours for 1280x720 = 10 seconds turntable. 41.7gb to 39.7gb file = 2.05gb's AVI-lossless. Guesstimates: should be x3's amount = 3h:33m's+ for 3k. 6.0gb's+ file for "3k." and 12gb's from/to 15gb's for 6kres, was 18 GBS 12 hours+ <Actually is…
Hey guys, i think this is my first post here. I'm a designer from Brasil. i recently got my paws on Aseprite, a great pixel art animation tool and started fooling around with some gifs to try out some pixel art and unrust my animation techniques. Wow what a surprise, Its a joy to work with! So, i decided to play around…
Kind of like what was stated before, I think when people think that there is too much detail in games nowadays they forget that the mindset of the the ambitious game artist who is hungry to create hi-res, detailed models and textures is a whole different world than that of a gamer or designer who primarily likes gameplay.…
I was fortunate enough to be given an underground tunnel in South Korea for 3 weeks for the sake of art. The exhibition website: https://happypixelseoul.weebly.com/ and https://www.facebook.com/happypixelseoul Note: I use the word pixel loosely in this blog, referring to measurement units or the style of game art. Finished…
*Edited 27th February 2018 Alpha stage gameplay video here https://youtu.be/IowOtCaxNpo For my final major project of University (Hertfordshire,) and hopefully to continue beyond uni, I'll be working on Inari and Oni-girl, an arcade-style Superhero themed 2D beat-em-up in which the player controls two characters at once…