Heya. Was hoping someone could tell me if I'm approaching low poly models in a suitable way. I'm working on a gun at the moment. I'm doing the low poly for the grip and am wondering about how to correctly optimize. Take a look at the pic and tell me what you think. The one on the left is 50 or so tris less than the right…
Hey, I was wondering how to employers usually feel about external plugins and 3rd party scripts. For example I need to retopologize a model. Would they look down upon it (extra cost of plugin) if I were to use something like topogun? Keep in mind this is just an example.
Hi everyone, Many artists are working hard, striving to catch up with current-gen techniques and quality of game art. To make this a reality, one must learn software that is widely used in the games industry. After a not so good 2015 in terms of doing much personal art outside of the day job, my aim is to turn that around…
Just started to wrap my head around the whole retopo thing and have a few noobish question :) Any help will be appreciated. What are some general tips and theory behind retopologizing a highres model to a game-ready mesh? What are differences between retoping clothing, organic and hard surface? What needs to be retopo'ed…
There's a new human rights bill about to be passed in Japan and here's a manga showing the horrible consequences the bill will have (like giving lazy foreigners jobs!) Link to translated pages
Hey folks! So, was doing a little research on npr/anime-like modelling/texturing and took a look at the Ace Attorney models available here, specifically Phoenix Wright. Inspecting the model, I noticed that they've a bunch of alternate parts for upper and lower faces and hands. Trying to guess why the model is setup this…
hi there, i have been watching and reading a lot about how my model should be in quads, but from what i understood this is too make sub division better and cause no errors. But if i was working on a house for example that i plan to use as a game model, does it matter if not all of it is in quads?
http://www.bbc.co.uk/news/technology-10951040 I actually think that there should be a general course in school for everyone to learn about the basic building blocks of what makes a computer and how it functions.
Adam summed things up pretty succinctly, so I won't go into any further details, but I'll try to answer kevingamerartist's last question re: explaining workflow process in an interview. I've had a few interviews where I've been asked hypothetical questions about how I would tackle a given task. I think this is more or less…
Hi friends, I am novice freelance artist & also student of 3d. I am very interested in texturing part but I haven't any fineart background. Still I'm learing texturing techniques in photoshop by myself. If anyone of you know about good texturing techniques or a brushset which is help to paint texture easily then please…