So i know im catching on pretty late, but i figured i might give it a try to see. So i played killing floor 1 a bunch being in the same state and all so I figured i might be able to crank out a Item before it's due. I am probably one of the few people that really enjoyed Operation Raccoon City. So i figured why not make…
I have a transparent red square, I want to render that when the cameras looks through the transparent red square, that certain textures or objects do not render. How can this be achieved in a single pass no post compositing?
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Hi, I have 1 thing that I still don't know how to do even now~ For example, I want to create a leaf which built by plane at all~ I draw the diffuse map with alpha channel (opacity)~ Then create the normal map on it~ The thing is that the normal map won't display perfectly on the plane~ The diffuse alpha area still have…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
Hi all, Recently started digging into mesh decals in Unreal and have hit a snag with blending. I think what I need is to be able to use an alpha in the base color of the decal, but not sure if thats possible as I've found no way so far. Looking at the pic below, what I'd like to do is replace the paint on the bottom decal…
I know a bunch of ways however none of them feel efficient enough for me. Currently I assign materials to faces and transfer maps from Maya, however this just gives me colors to pick with 'select colors', I'd rather have my layers all there. 3D Coat is also OK for it using per poly painting and it has layers and can export…
I made a little trim and decal sheet, nothing crazy. I more wanted to test that they were compatible with my layered material system. I also quickly modelled a side table and a wall mounted monitor. I was given some good advice about the RGB and ID masks (ID mask can be way lower res and also the RGB masks can be lower res…