Fuck ya! This game is a TON of fun. I switched from Medium difficulty to "Casual" so I could enjoy the best part about the game (destroying shit) while ignoring the mot difficult (the AI is brutal at times). And, unlocking things at a faster pace is making me enjoy this even more. My favourite things so far: Weapon: The…
A few quick things from me. This is more for a second pass on the animations when you come to it. - Your walk animation needs more then one cycle. This will give you more frames to play with and more importantly to hide the loop that is currently quite clear. - The attack animations need a bit more weight to them, I…
I dig it. That wireframe thing is snazzy. Might remove the modular wall though, since it's pretty much exactly Peris' tutorial: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Don't know about the Temple Door or the Raging Bull. The Raging Bull's texture doesn't look finished and the…
I guess i should describe the character a bit. He's pretty much a generic lab experiment/zombie... that's why he's in the blue scrubs... anyways the pose is his characteristic. A zombie/monster that has normal posture isn't interesting. So in all of his animations i'll have him hunched over like that, holding his arm at…
I am currently banging my head against a wall trying to use a Curriculum Vitae (resume) template that I download to redo my C.V. But there is so much non-sensical formatting going on that is making it an impossible task. Anyone with me on this one? Is there a setting I can configure in Microsoft Word/Open Office that turns…
Do what slosh said, they actually recruit from what i've read. Hi, Positives or Negatives 1st, hmm. I like this and so do a few others: https://www.artstation.com/artwork/nQrD9X Figure since you had this going on : https://www.artstation.com/artwork/xJqDW You can draw out your environments 1st, conceptualize some neat…
I'm pretty new to substance and I wasn't having luck with a google search so my apologize for the newbie question. edit: I was making a belt and getting alot of bleeding inbetween an objects elements even when painting in the texture map view. A common issue I'm sure which I've already fixed with the brush UV parameters,…
Gonna stick with this direction as far as colour/ arrangment goes. Dont know how im gonna crop it but i did add some width. Will add more outfit stuffs. Ok, the face is deffo a sticking point - idk why but i really do not like the original face. Although i am way too used to drawing 'ideal' faces so idk. well, i may change…
Heyo RobH, cool work on the courier. The 2 piece couriers always get mad props in my book for the awesome modeling work. As for the animations I think either death really has the weight it should. In the ground death, the bike sort of dis-assembles, and the riders weight isnt really distributed through the fall. I would…
Hi all, first of all I would like to admit that I like this ward of treat protector, but I have to say that I have not seen your concept before and I dont think that your ward looks like mine at all. of course all dota items look like each other, there is no point of reporting me for stealing idea. I made easy ward as I…