I know max's default radiosity implementation can do something like this kinda. What it does is basically tessellate the geometry based on how much lighting detail is in the area, not actually cut hard lines based on shadow casting geometry, so its not very useful for games. I think that tessellated geo is temporary and…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Well once again i have managed to hit a button on my keyboard while modelling and now i cant really rotate around and object or move the camera at all with the mouse, the rotate cube is the only way to actually navigate for me atm, which is kind of annoying. so what have i done ? and how/where do i reset it to standard…
Wow... and I can honestly say I did not expect this much "this is a good thing" responses. Every server I played on that had as few as 18 players was utter crap. There was no dynamic to it and you were stuck with a bunch of snipers (granted, I play as a sniper regularly). A huge, full server on Broadcast or Roadblock (if I…
The gun's kind of a burden for a vehicle like that if its for speed....you should definitely research the likes of some similar looking cars like the Ariel Atom 2...that car also have bare skeletal form yet can reach exceptional speed. Also for a vehicle...keep in mind the wheels should be a little rounder as wheels can…
Hello! My name is Christopher Cant, Illustrator and Concept Artist, and I'd like to offer you my services. I'm happy to discuss all manner of projects, payment plans etc :) You can see my portfolio at www.christophercant.com More sketches/studies can be seen at http://christophercant.tumblr.com/ If you'd like to talk you…
Just heads up - finally Modo 10 can export creased edges. We checked it with Maya (2016) and Max 2015 - it works. Just check "save mesh smoothness" on export and export a subdivided object (shift-tab). https://monosnap.com/file/97nJUick3IyrXXqjWCd2bdaXTUik6T
Hmmm, i think i see what you mean, could you give me a paint over so i can get a better idea. shouldn't be hard to fix. her hair is just for visualization, i probably won't use it in the actual model. I thought the vortex of hair was a bit weird too XD Also if something looks weird on the car its likely the part near the…