FrankPolygon Incredible explanation! Thank you! And excelent resources linked.I liked a lot especially the one that uses both subdivision modeling an Boolean to Zbrush.When testing that in maya and zbrush I figured out something similar some time ago but he has the process very depurated @Boosted24v If you want to learn…
If you're using the model just to bake the high poly you don't need quads necessarily (provided it looks good). Quad topology is only necessary for Sub Division meshes that will have animation/deformation/UVs. That half cylinder's centre point on a flat surface is a good example of quads not really mattering. If you…
if you change the smoothing groups you always need to re-bake the normal map in substance painter - that's why the normal map looks broken on the right image. But the image on the left looks close to correct. What are the FBX export settings you're using from maya/max/blender? What are the settings you're using to import…
Are you using Ctrl and Alt keys? https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Basics/files/GUID-CCD2C70B-52B4-4BF0-A5C0-74ECC591ACDD-htm.html Also check your prefs? https://forums.autodesk.com/t5/3ds-max-modeling/adjust-alt-zoom-speed-for-zooming/td-p/5659941
@BladeSharpe, there’s technical topic for such questions https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest guys will help you there.
Using trim dynamic brushes and some Boolean processes will help carve out the shapes quicker, should be easy to find on this site or on youtube / video sites. Another process i mention below. So you are using zbrush, with that in mind i'd look into ZREMODELER tutorial subject videos.
Then utilizing this thread's…
Hmm im not sure if that should be there. But it looks like MAX 2021. http://help.autodesk.com/view/3DSMAX/2021/ENU/?guid=GUID-566A8DA5-C3EA-472F-B846-AB334616D6BD
@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…
Ask in the modeling Thread. https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest