Use 32-bit texture formats. Basically if you're using 24-bit textures, you have 256 levels of height. That leads to stepping. Save your textures as 32-bit single channel greyscale textures.
Here's where the textures are at. They are rough. I just wanted to post my progress up. Prolly going to repaint some of them as I develop the scene more. All 256 textures. C & C always appreciated.
I do think it would be perfectly acceptable to use a 256 map for the low res one since the reaper is around 4x the size of the other characters. The drop in texel density there is the only thing that pops out to me.
gawd, they shouldn't be bad looking. They ARE low res--- that shotgun is like.. 128 X 64 .. or something?? i can't remember. it might be on a 256. im sure it would have to be, come to think of it. 256X128 i'm sure. thanks.
here are the diffuse maps with uvw overlayed on top arches/doorway (1024) pillar (same 1024 map) just wanted to show clearly where i put the uvs for the pillar Gear track (512) Gear (256)
what would you guys recomend for a duel screen vid. card? PCI-E or non. I dont understand how the first card Enix posted says 256 DDR memory but its only 128MB.
I was really unsatisfied with where I left the texture on that house, so I went back and adjusted the UVs so the roof got a bit more attention. Here's the new texture at 512: And applied to the model at 256:
I'm headed that way with 2 of my hi-rez studios buddies. We'll be there for the whole thing. Anyone feel free to give me a call if you want to hang out, eat, or drink a few. (256) 6944332
I don't have a cell phone but I can phone from the hotel or borrow one. Its the courtyard marriott in mesquite hotel and im in room 226 so I could get messages that way too.
Loving it! PressureCurveControlPoint 10 0 256 512 512 1023 = makes sculpting awesome again. I guess it's only a matter of time until someone comes up with a ghetto custom Wacom preference editor utility!!