Basically this: Export the creases that i made in maya to an object and make it work in zbrush, I'm trying that but for some reason didn't work: https://www.youtube.com/watch?v=owCJ1COpOe8 Btw I'm using both maya and zbrush 2019
Hi hows it going? Want to get some feedback on my work, tell me what you think. 214 tris 1480 tris 92 tris 250 tris used meshlab to get the low poly 600 tris for all 4 of them.
So, I'm currently working on my new Portfolio piece. I just finished the lowpoly bake and will start texturing today :) here is the concept i used: http://bradleywright.files.wordpress.com/2012/02/211.jpg
I can confirm I also get this error: C:/Users/reza/Documents/maya/2019/scripts\XgenToUnrealHairAlembicScript.py line 146: 3 And unfortunately I can't edit the script. No ABC is created.
the student versions from Autodesk and quixel are non commercial only. The Marmoset team as it seems wants you to actually being able to earn money with their product. the pricetag of $129 is for a student in my opinion ok.
video, 2.9 megs http://www.rapture-art.com/images/decatoncale/decatoncale.m4v took a stab at the decatoncale supercomputer from ghost in the shell 2nd gig. UDK, quick project to explore some DX11 stuff.