Update 1.2 Ended last week with replacing all placeholders in the scene, and creating highpoly models for the scaffolding. Also, I decimated and imported the pieces into UE4. Other obligation cut into the time I had to work further, but starting this week I should be able to make more progress. One of my goals for the week…
I have had better results with the Nvidia 6800 than some professional cards *ahem* "wildcats". The eVGA card has a lifetime warranty and I think they are going for around 130 USDs these days. I've heard good things about ATI's x line. I didn't realize they had an AGP version of the X1600. maybe check out…
August has passed so fast and I still have so much to do. ( I'm finally done with retopology and baking normals/ao. Here's the result, about 13k tris and 2048 maps. I'm going to post some comments later. Is it ok posting after month has passed?
I got one of these: http://www.newegg.com/Product/Product.aspx?Item=N82E16817153133&cm_re=usb_sata_hard_drive_adapter-_-17-153-133-_-Product It makes any SATA drive into an external drive. I've rescued lots of data with this. It's been working great for about 2 years now. (I have the USB 2 version.)
I've been looking for a tutorial or information on how to bake a curvature map for high poly assets and can't find anything. All that I read is that you either need a NM to work the AO, curvature, etc.. from. Also, would you consider 13k high poly? It's a wall/prop piece.
Hey guys i am back! Been working on the lowpoly and I got it to a place where i want it. I am currently at 13k Triangles. I feel like it is a low enough place where I can start UVing and baking. Here is the High Poly Here is the Low Poly
http://www.scan.co.uk/products/23-asus-vs239h-led-ips-monitor-full-hd-hdmi-dvi-vga-1920x1080-5ms-250cd-m-80m1-black £130 inc VAT for a single monitor. and i think they're doing a deal for two with the dual holder stand. fucking amazing deal for those looking for a good monitor.
I am considering using octane for rendering my scenes.I wanted to ask if anyone has tried out the latest version and if there is much difference between the latest version and the student version which is the 1.2 version and its free. The latest version is way cheaper than Vray (£199).But would one say octane is way faster…
Hi Everyone. Here is my latest finished Game Character Aquamarine. He is 17k Tri's,Built and rigged in Maya. Textures comprise of 512/1024 for Diffuse,Normal,Specular and Emissive. Rendered in Marmoset. Time taken,roughly 130 hours excluding rigging and rendering in Marmoset. Hope you like. Breakdown shots. Diffuse and…
I will be in for the Prop-challenge this month. It's a while ago since my last weapon. :) I decided not to go strict for one version of the axe but to merge few details from axye 1,2 and 3 into one weapon. So far I did the modelling and started with the textures: 2048x2048 Diffuse only 920 Verts