Hello again ^_^ 01 - Save the Shortcut Key Copy userHotkeys.mel onto the other computer. Mine is in this path (win vista): C:\Users\[USERNAME]\Documents\maya\2011-x64\prefs\userHotkeys.mel 02 - Duplicate Meshes & Material Ball Use ctrl+d to duplicate instead of copy and paste
http://ca.ign.com/articles/2012/09/02/pax-metal-gear-solid-ground-zeroes-demo-impressions extended gameplay footage on IGN driving vehicles, now that very big map for sneaking game ...., .." anything you can see down there , you can go ... O_o dafuq?"
Wasn't Posting for a while But this has been done since beginning of summer. Planing on fixing some stuff like the blimp and some other things check out the final product here https://ndstyler.wordpress.com/2015/05/02/higher-skies-3/ https://vimeo.com/125973791 Feedback is welcome .
Another option would be to create custom brush alphas from the reference image using Photoshop or Illustrator and using those alphas to stamp out the shape details in ZBrush. Here's an example of this process (starts at 1:02) and an ArtStation link to the finished result: https://youtu.be/4IM498Fx1pg?t=62…
Weird because Steam shows DX9 in the system requirements. Then if you go here or on Steam: http://community.callofduty.com/community/call_of_duty/english/black_ops_2/blog/2012/09/02/pc-specifications-technology-enhancements-intel It lists a 8800GT which is a DX10 card. Maybe what they mean to say is that they've dropped XP…
As seen on the latest top gear. New E-types Eagle Speedster http://www.topgear.com/uk/photos/Eagle-Speedster-gallery-2011-06-01 The Growler....(funny name) http://www.topgear.com/uk/photos/growler-e-type-jaguar-2011-02-28?imageNo=0 I definitely prefer the growler.
Nice, at 0:02 I see a problem with the squash stretch, your next frame should be stretched but still on the ground then we can see the shape change. Right now you don't feel it because it's strobing with the huge gap, you absolutely do need this gap but it should come after the stretch. Like this
BAPTIZER http://romanyukart.com/store/wip-wrist-02/ https://youtu.be/zkKTuPRmayQ Series weapons for the VR project SHADOW CORE. The wrist weapons that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4. Weapons refers to the character of the…
It looks good to be honest right now :) However if you would like it to be perfect (if dota read edited normals) you could edit sidewhisker normals to match them with sourounding normals of beard. http://wiki.polycount.net/VertexNormal http://wypierpapier.blogspot.com/2010/02/vertex-normal-tutorial.html (sorry thats in…
[ame=" https://www.youtube.com/watch?v=_wmklRY2JXI&feature=c4-overview&list=UUVS9tA3PI8Gard_LrTx0YsQ"]http://www.youtube.com/watch?v=_wmklRY2JXI&feature=c4-overview&list=UUVS9tA3PI8Gard_LrTx0YsQ[/ame] now this looks awesome! Some hands on thoughts from RPS. http://www.rockpapershotgun.com/2014/02/11/evolve-preview/