http://kotaku.com/5976336/the-man-behind-the-next-generations-graphics-hardware-deals-is-facing-industrial-espionage-charges Wonder how severe the charges could be. Espionage at that level could get them a few years in the clink, right? The involvement of specifics of nextbox and PS4 only make it more serious a crime.
Atom Universe is the cross-platform virtual world, out on PC and PS4, using the Unreal engine. We are looking for good artists to create items, to sell for a share of the revenue. They can be environments, props and clothes... For more info contact info@atomrepublic.com for more detail.
Still a lot of placeholders and missing textures. Assets intentionally have higher polygon counts and textures for a closed environment for targeting next gen consoles. I will fix the scale/proportion. Also, ignore the FPS thingy. When taking screenshots, it tends to jump up and down a lot (it actually runs at 100fps).
Consumers have had VR for 4 months. There hasn't even been a holiday cycle yet. Remember how weak the launch game line ups were for the PS4/Xbox One? Give it a year and a half and we will know how well VR adoption and games are doing.
This looks so impressive I thought it deserved its own thread. This is Squares new tech for the Next-Gen systems for those that don't know (ie PS4 / XBox720). These are from a tech demo they're showing off behind closed doors during E3: Source: http://www.famitsu.com/news/201206/06015843.html
Hey guys!! This time I would like to present some characters that I've made for Shadow Warrior game developed by polish game studio Flying Wild Hog. Game is already available for PS4, so you all need to play it:) Color renders are lowpoly with a little touch in photoshop;) c&c are very welcome as always, cheers! Levus
The remake looks like it uses actual hair splines or something: https://www.polygon.com/2018/1/30/16946392/shadow-of-the-colossus-review-remake-ps4-playstation-sony Look at one of the full frame shots halfway down the page, those hairs are individual, most probably a LOD though.
I wish I had upgraded to the PS4 Pro, but haven't been able to swing it yet. I've been loving the game, so far, and my wife loves watching it (she didn't want me to stop last night, when I had to get to bed, for work)
Ok, I guess I exported the high poly with normals and smoothing groups on before. Just exported it without either of those and the results came out much better. Next question is this is a 4k normal map and the mesh is 12.5k polys. Would this be acceptable in a modern day PS4 game, for example?
MHO is so pretty though! O.O Gaaaah, the thing is I never play on handheld. I've got my PS4, PC and Wii U so getting a handheld for sitting on the couch with seems so hard to justify. Yet I'm soooo close to just take the leap, haha xD